Feminism is ruining video games
Well with the increase of organizations like gamer gate... https://en.wikipedia.org...
It is evident that groups like these are influencing the production of the games that
we play. There isn't any statistics I can pull up, but we can infer this since the
topic of women's depiction in video games has been a hot topic for quite some time.
As far as Dragon Age is concerned I will admit I have never played it, but you proved
my point by referring to it. Dragon Age is a new intellectual property, with its own
lore to create. Now if they want a strong women influence then that is fine, and it
is viable. Sure in the Medevil times plenty of women were just as strong as their
superiors, so it fits, its not an easy pander option. Its credible But in my example
with an established game like Mortal Kombat they just decided to change the story
drastically in favour of a female antagonist being the main hero. Now, my issue is
not that a women can't be a hero, save the world, etc. But there has to be a viability within the context of the narrative, its what makes
something credible. In the Motal Kombat world full of demons and ninjas, the youngest female character
has to save the world. The question I ask is why? I know its up to the developers
of the game but was it needed for the story, or was it just for the sake of pandering
to feminist women who always want a perfect female dominated story? With already established
male hero's there were plenty of options to satisfy the fans, and make the game a
credible story. As far as the Metal Gear Solid issue ok yes I said her body, not clothing.
Still why the controversy over that character? That characters attitude and personality
is well represented with what she is wearing, it really isn't any more obscene than
Dead or Alive characters. Even in real life women dress like her all the time, rip off pants, tube tops. Female wrestlers wear that type of garment, so why is it even an issue? Its only
an issue because feminist women are insecure, and that personal emotion bring the
value down of the game. Imagine if every game had to politically pander to a certain
group, then stories won't be interesting, and lose the creativity and imagination
that games are know for. Mainly what I am saying is that feminist feel entitled to
point out characters that they deem inappropriate, but the majority of gamers, and
even society, don't agree with their values. The opinions of the least common denominator
takes precedence over the majority of fans of the medium.