• CON

    But in my example with an established game like Mortal...

    Feminism is ruining video games

    Apologies for the very delayed response. I’ll try to be more punctual in the future. My opponent has proven his point that feminism is, in some shape or form, influencing video games. However, he fails to articulate, fully, the exact nature of his argument, which is that feminism is ruining video games. In order to prove this point, I’ve taken the liberty of highlighting a few of his quotes from his previous argument. 1. “But in my example with an established game like Mortal Kombat, they just decided to change the story drastically in favour of a female antagonist being the main hero.” My first question is how does feminism directly affect this? How can we assure it was feminism that caused this creative change and not the simplistic idealism of the team in charge of crafting this editions story? Secondly, what evidence is there that this creative change ruined the game? While it may have negatively impacted my opponent’s own gameplay, this does not mean that the majority of others felt the same way. Now, full disclosure, I am only somewhat familiar with the Mortal Combat series, so my reaction to this creative choice was not nearly as dramatic as others. However, the main point is that feminism may not have been the root of this change, which means feminism may not have ruined the game. 2. “The question I ask is why? I know its up to the developers of the game but was it needed for the story, or was it just for the sake of pandering to feminist women who always want a perfect female dominated story?” My opponent asks this question, which is the root of my argument: there is no knowledge if the root of the change was because of creative direction or feminism pandering. 3. “Its only an issue because feminist women are insecure, and that personal emotion bring the value down of the game.” This is a fact statement, therefore it needs credulity. If my opponent wishes to state such things, then they must fully support these assertions. 4. “Imagine if every game had to politically pander to a certain group, then stories won't be interesting, and lose the creativity and imagination that games are known for.” Yet again, my opponent assumes that political pandering is at the root for every change in video games that may be attributed to feminism. However, he continues to fail at properly stating why and how he knows this. 5. “Mainly what I am saying is that feminist feel entitled to point out characters that they deem inappropriate, but the majority of gamers, and even society, don't agree with their values.” This last statement is a truly troublesome one for my opponent. He provides a fact statement rooted in incredulity. Firstly, he has no evidence that the majority of gamers, let alone society, disagree with feminist values. Secondly, he still has no proof that feminism directly caused these changes. Lastly, and by far most importantly, he is basing the whole of his argument on the changes made in ONE GAME. This is not conclusive, whatsoever. In short, while my opponent has raised an interesting idea, he has yet to support it properly. Because of this, I ask that he provide more evidence in the next round lest he allow the inferences of his argument be the weight of his arguments. That’s all for now. Thanks for your patience! I’m quite enjoying this.