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    Well I don't plan on having to rely on a sited source...

    Feminism is ruining video games

    I understand where your coming from. You say I am making assumptions without any hard data or articles to back it up. Well I don't plan on having to rely on a sited source because I don't need to. Some things are just felt and seen by people who have a love for the medium. Before getting to my Mortal Kombat point I would like to re-mention a few games brought up in this argument. Fat Princess, Metal Gear Solid 5, and Dragon Crown are all games that in FACT was ridiculed by the media for their depiction of women. Now you may say it could have just been a group of women who had no relation to feminism, but come on now? We can safely assume that the only people who would go to the lengths of complaining about a woman character being too big, or not enough clothes, or too big of breast are feminist. Now back to Mortal Kombat. No I don't have any hard data on if the majority of the fans did not like the story for the reason of the main character being a female. BUT there are a lot of forum post from various sites, videos, and blogs, of people showing their disappointment in the story. The previous game in the series was highly reviewed, especially for its story. Then the next game came out, and gameplay wise it was good. But story wise it did not live up to the previous, with a disappointing ending. As gamers, comic fans, and nerds a like. We all know the feeling when you have your favorite series that you love. Then out of no where they make the new main character a girl, or they make a female have a clear advantage over a male character who should be stronger. Do we know the reason for a fact? Do we know if it was feminism influence on gaming, or was it a creative decision? We don't know? Loyal fans can tell when a certain aspect of the series is pandering to a certain sub group. The point I'm making is that feminism ruins our games with developers making changes in favor of the feminist party. Developers now have to be more conscious of feminist insecurities to not get bad press. More and more we see story lines and characters just being "phoned in" to have a female be more powerful than a male counterpart without any validity in the context of the game. Am I saying women can't be heroes? No. Am I saying they can't be powerful? No. All I am saying for the suspension of disbelief to work the character or the story line has to show all the strengths and weakness of characters (male or female), and not just give away important roles just to please a small fraction of gamers that are displeased either way you make your story.